Repository logo
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Italiano
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Suomi
  • Svenska
  • Türkçe
  • Tiếng Việt
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Yкраї́нська
  • Log In
    New user? Click here to register.Have you forgotten your password?
Repository logo
  • Communities & Collections
  • All of BSpace
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Italiano
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Suomi
  • Svenska
  • Türkçe
  • Tiếng Việt
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Yкраї́нська
  • Log In
    New user? Click here to register.Have you forgotten your password?
  1. Home
  2. Browse by Author

Browsing by Author "AMARA, NOAMEN"

Now showing 1 - 1 of 1
Results Per Page
Sort Options
  • Loading...
    Thumbnail Image
    Item
    The Impact of Game-Based Learning (GBL) on Students’ Motivation and Productive Skills Ways and Challenges of Integrating Games within the EFL Classroom
    (The British University in Dubai (BUiD), 2024-07) AMARA, NOAMEN; Dr Tendai Charles
    Game-based learning has become an integral part of modern educational strategies. It has revolutionised the students’ learning experiences. This innovative approach harnesses the power of games to create dynamic and engaging learning environments. Unlike traditional academic methods, game-based learning captivates students’ interest and fosters genuine motivation. Through the inherent appeal of games, students are actively engaged in the learning process, leading to enhanced productivity and motivation. Moreover, game-based learning encourages critical thinking, problem-solving, collaboration, and communication skills among students. It provides a conducive environment for holistic skill development, including time management and adaptability. Additionally, game-based learning transforms the classroom atmosphere. It promotes interactive and collaborative learning experiences. This study has investigated the impact of game-based learning on EFL students’ motivation and productive skills. It provides evidence-based recommendations for educators and curriculum designers to enhance student engagement and learning outcomes. Despite its limitations, this research sheds light on the transformative potential of game-based learning in modern education. For this research, a survey was conducted among 41 school teachers. This survey aimed to ascertain their involvement in game-based learning implementation in the English as a Foreign Language (EFL) classroom. On the other hand, 6 education leaders were selected for interview. In addition, a focus group interview was conducted with six parents of students to explore their perceptions regarding the effect of Game-based learning on their children’s engagement, motivation, and development of productive skills. The interviews and survey sought to gather firsthand perspectives from participants regarding the influence of game-based learning on students’ motivation and productivity. Data analysis revealed that integrating games within the EFL classroom effectively enhanced students’ motivation and productive skills.
  • Library Website
  • University Website
The British University in Dubai (BUiD)

PO Box 345015 | 1st & 2nd Floors, Block 11, Dubai International Academic City (DIAC)
United Arab Emirates, Phone: +971 4 279 1471, Email: library@buid.ac.ae

DSpace software copyright © 2002-2025 LYRASIS

  • Cookie settings
  • Privacy policy
  • End User Agreement
  • Send Feedback