Developing future managers through business simulation gaming in the UK and Hong Kong: exploring the interplay between cognitive realism, decision-making and performance
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Abstract
Purpose– This paper investigates how individuals’ decision-making approach and perceptions of a game’s
cognitive realism affect the performance of virtual businesses in a web-based simulation game.
Design/methodology/approach–Surveydataarecollectedfrom274businesssimulationgameusersandis
analysed using the fsQCA technique.
Findings– The study identifies three alternative pathways to high and low performance in a business
simulation game. Results indicate that a flexible decision-making approach exists in all high performance
pathway solutions. Where a game is perceived to be realistic, a more focused decision-making approach is
associated with high performance. However, where perceived cognitive realism is absent, a less focused
experimental decision-making approachis employed, whichincreasesthechancestoachievelow performance.
Finally, perceived cognitive realism and an experimental decision-making approach are found to be mutually
exclusive for achieving high performance.
Originality/value– Whilst the learning benefits of web-based simulation games are widely acknowledged,
the complex interplay amongst factors affecting performance in games is under-researched. Limited research
exists onhowperceptionsofagame’scognitiverealisminteractwithuserdecision-makingapproachestoaffect
performance.